
See in Glossary to control the color and strength of specular reflections in the material. Use a specular color The color of a specular highlight. Standard (Specular setup): Choose this shader for the classic approach. Non-metallic materials have specular reflections that are the same color as the incoming light and barely reflect when looking at the surface face-on. In the case of a metallic material, the Albedo color controls the color of the specular reflection and most light reflects as specular reflections. Standard: The shader exposes a “metallic” value that states whether the material is metallic or not. They differ in the data they take as follows: More info See in Glossary you have the choice of using one of two shaders: Standard or Standard (Specular setup). When you create a material with the Standard shader A program that runs on the GPU.
